THE GODS ARE DEAD

Godrot

Survive in a dark, bio-punk world where a supernatural apocalypse has left only dystopian, industrial city-states standing.

A shared, persistent world. Your story begins in Caerwick, the City of Lamps.
THE WORLD

A ruined world, waiting to be dug up

Godrot is a shared, persistent world. Knowledge is power in Godrot, worth wars and lives, and what it grants cannot be taken back.

Delve the ruins

While there are pockets of civilization, much of the world has been desolated and rendered uninhabitable. Large areas of ruin and lost knowledge remain for the taking, but come with substantial risk.

Power is worked on the flesh

Technology and magic are one and the same in Godrot, and both are worked upon the body. Every implant, mutation, and modification comes at a cost.

Discovery, not markers

No arrows, no objective lists. A world to get lost in, where the mystery is the main experience: dig, explore, find, and piece together every little scrap to build the greater picture.

COMBAT

Tactical, group-driven fights

Combat advances in rounds. Spend action points, manage two battle lines, and steer the fight through Valor: the measure of threat that decides who the enemy hunts.

VALOR

Enemies target by Valor. Tanks spike it to hold the front; support sheds it to redirect the fight.

THE TRINITY

Tank, Damage, Support define how well a group coordinates, not whether a lone hunter can fight.

FATAL ATTACKS

Some blows cannot be blocked. Interrupt them in a reaction window, or let a Tank resist at a cost.

FRONT & BACK

Hold the line or the enemy breaks through. Move it, and you spend the AP you needed to strike.

PROGRESSION

Relics are the key to going deeper

Relics are the works of the old world, and the heart of progression: the prize of every ruin, the most coveted goods, and the physical carriers of lore.

  • Gate access to deeper regions and dungeons
  • Grant stats, passive powers, and usable abilities
  • Carry fragments of the world before the Devastation
  • Never destroyed, every relic is permanent
COMMON Surface ruins
RARE Mid-tier ruins
HEROIC Deep ruins & bosses
LEGENDARY Major dungeon bosses
MYTHIC The deepest, most hidden ruins
CLASSES

A class that evolves with what you discover

Choose a base class at creation. There is no automatic leveling into a higher tier: advanced, elite, heroic, and legendary classes are unlocked through knowledge, hunts, and discovery.

A LIVING WORLD

Claim ground. Raise an outpost. Hold it against the Rot.

The ruins cannot be held by any army, so the factions fight at their edges and send smaller hands inside, where hunters risk it all. Form a guild, raise an outpost, and claim territory.

The Gods are dead and cannot judge you.

Ancient power survives in the ruins, ready for the taking.

Begin the hunt